EXPERIENCE 2: MEDIA PSYCHOLOGY IN DIGITAL LEARNING SPACES
π Timecode: (0:42 - 01:00 & 1:45 - 2:50)
π― Objective: A media psychology course designed to explore how digital environments shape human perception, behavior, and communication. This course leverages Canvas for structured learning, Discord for community engagement, and FrameVR for immersive, experiential activities, allowing students to critically analyze mediaβs psychological impact in both traditional and emerging platforms.
π Tools Used: Canvas, Discord, FrameVR
π Key Features:
π Blended Learning Approach: Combines asynchronous coursework, real-time discussions, and immersive exercises.
π¬ Community-Centered Engagement: Uses Discord for peer collaboration, discussion threads, and resource sharing.
πΆ Immersive Case Studies: FrameVR environments allow students to experience psychological principles in action.
π Interactive Assessments: Includes media analysis projects, discussions, and self-reflective exercises.
π― Student Learning Objectives (SLOs):
By the end of this course, learners will be able to:
β Analyze the psychological effects of digital media on cognition, behavior, and social interactions.
β Evaluate how immersive technologies impact learning, attention, and emotional response.
β Engage in collaborative discourse through Discord, applying media psychology theories in real time.
β Apply media psychology concepts in FrameVR to explore attention, presence, and social influence.
β Critically assess ethical considerations in digital media, including bias, misinformation, and engagement strategies.
π¬ My Role: Instructional designer, content developer, multimedia creator, teacher