EP.5| The Trouble with VR

As virtual reality technology continues to proliferate the mainstream marketplace, VR human care practitioners and VR content creators, designers, and performers grapple with real...and perceived challenges with virtual reality. In this episode:


episode REFERENCES

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Garcia, L. M., Birckhead, B. J., Krishnamurthy, P., Sackman, J., Mackey, I. G., Louis, R. G., Salmasi, V., Maddox, T., & Darnall, B. D. (2021). An 8-Week Self-Administered At-Home Behavioral Skills-Based Virtual Reality Program for Chronic Low Back Pain: Double-Blind, Randomized, Placebo-Controlled Trial Conducted During COVID-19. Journal of Medical Internet Research, 23(2), e26292. https://doi.org/10.2196/26292

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Vlahovic, S., Suznjevic, M., & Skorin-Kapov, L. (2022). A survey of challenges and methods for Quality of Experience assessment of interactive VR applications. Journal on Multimodal User Interfaces, 16(3), 257–291. https://doi.org/10.1007/s12193-022-00388-0