EXPERIENCE 4: FRAMEVR RESEARCH LIBRARY

📌 Timecode: (2:50 - End)

 

🎯 Objective: This interactive FrameVR research library, developed for XRWomen, serves as an open-source repository for peer-reviewed research on AI, XR, psychology, and ethics, with a special emphasis on female authors and researchers. The virtual museum allows visitors to explore scholarly work in an immersive environment, fostering engagement with academic content in a dynamic, accessible way. A Slack channel supports ongoing discussions, collaboration, and resource sharing.

🛠 Tools Used: FrameVR, Slack

🔑 Key Features:

  • 🏛 Virtual Research Museum: Houses curated, peer-reviewed studies on AI, XR, psychology, and ethics

  • 👩‍🔬 Highlighting Female Scholars: Showcases work from women in the field to promote visibility and inclusivity

  • 📡 Community-Driven Knowledge Sharing: Supported by a dedicated Slack channel for continued learning and discussion

  • 🔍 Open-Access Approach: Ensures academic research is freely available to a wider audience

🎯 Student Learning Objectives (SLOs):
By the end of this course, learners will be able to:

  • ✔ Navigate an interactive FrameVR space to explore and engage with peer-reviewed research.

  • Critically analyze academic studies on AI, XR, psychology, and ethical considerations.

  • Recognize and appreciate the contributions of scholars in emerging technologies.

  • Engage in scholarly discussions via Slack, fostering knowledge exchange and interdisciplinary collaboration.

  • Apply insights from research to ethical decision-making and innovation in technology.

🎬 My Role: Research curator, virtual museum designer, and community facilitator