EXPERIENCE 4: FRAMEVR RESEARCH LIBRARY
📌 Timecode: (2:50 - End)
🎯 Objective: This interactive FrameVR research library, developed for XRWomen, serves as an open-source repository for peer-reviewed research on AI, XR, psychology, and ethics, with a special emphasis on female authors and researchers. The virtual museum allows visitors to explore scholarly work in an immersive environment, fostering engagement with academic content in a dynamic, accessible way. A Slack channel supports ongoing discussions, collaboration, and resource sharing.
🛠 Tools Used: FrameVR, Slack
🔑 Key Features:
🏛 Virtual Research Museum: Houses curated, peer-reviewed studies on AI, XR, psychology, and ethics
👩🔬 Highlighting Female Scholars: Showcases work from women in the field to promote visibility and inclusivity
📡 Community-Driven Knowledge Sharing: Supported by a dedicated Slack channel for continued learning and discussion
🔍 Open-Access Approach: Ensures academic research is freely available to a wider audience
🎯 Student Learning Objectives (SLOs):
By the end of this course, learners will be able to:
✔ Navigate an interactive FrameVR space to explore and engage with peer-reviewed research.
✔ Critically analyze academic studies on AI, XR, psychology, and ethical considerations.
✔ Recognize and appreciate the contributions of scholars in emerging technologies.
✔ Engage in scholarly discussions via Slack, fostering knowledge exchange and interdisciplinary collaboration.
✔ Apply insights from research to ethical decision-making and innovation in technology.
🎬 My Role: Research curator, virtual museum designer, and community facilitator